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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Oh, let me tell you about Playstation that I had the pleasure of having to deal with it.

    I needed to log in to my Playstation account but it told me that my username or password was wrong. Okay, send me a reset link. I got the link and set my new password.

    I use Bitwarden and my password generator is set to 32 characters by default.

    I generate a new password, paste that into the new password field, click okay and everything is fine, password changed. I save that new password in my vault and go back to the login site. I use the just changed credentials: Wrong username or password.

    Well, turns out that the Password reset field is limited to 30 characters but the problem is that NOWHERE is it stated that your password has a max length. Not to mention that they don’t tell you that your password was modified and cut short. The login password field, however, does allow more than 30 characters.

    This means that you generate a 32-character password and paste that into the password reset field, this then gets cut short to 30 characters, click save and then use the same password on the login, which is 32 characters. This now obviously doesn’t work because those passwords aren’t the same.

    Fun times. The worst part is that the first support person just went “Well, everything looks fine on our side. Sucks for you. Goodbye”.


  • Short answer: Because their motivation is to win!

    I read something about this in the Book “Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game With Unity and C#” by Jeremy Gibson a while ago, maybe that can explain this a bit.

    Basically, every Player has some Intention or the “Player Intent” which is described by the Personality Types of Richard Bartle. For example, you have:

    • The Achiever who seeks to get the highest score in the game and wants to dominate it
    • The Explorer who seeks to find all the hidden places in the game and wants to understand the game
    • The Socializer wants to play the game with friends and wants to understand other players
    • The Killer who wants to provoke other players and wants to dominate them

    And then you have two others that you will be encountering:

    • The Cheater who only cares about winning and does not care about the integrity of the Game and they will bend or break the rules to win
    • The Spoilsport who doesn’t care about winning or about the game but rather will break the game to ruin the other player’s experience

    So, the motivation to “cheat” could either be that this player doesn’t really care about the game, is able to get away with cheating and just wants to beat the game. According to Jeremy Gibson, a cheater might not cheat if they can win legitimately but I would argue that cheaters are usually not great players in the first place so the bar would be pretty low for them to “win legitimately”.

    As for the spoilsport, this is extremely hard to work against or prevent because the motivation isn’t about the game anymore but other players, to make their experience miserable so that the spoilsport can gain satisfaction from it. Hence also the use of “don’t feed the trolls”.

    With that being said, when you ask why someone would cheat, the question would rather be “What is their motivation” and the answer to that is “to win the game, at all costs”. And, most of the time, they will get away with this because they apparently cannot be caught as quickly as they can still continue doing it, if there is any action against them at all.




  • Unraid “supports” docker compose. You can install and use it but you won’t be able to utilize how unraid handles docker containers.

    All that unraid does is make docker more accessible for the normal user. In the end the container template constructs a docker run command.

    So you could use portainer to manage stacks through a webui or install compose and have to SSH into the unraid server all the time.


  • I had the pleasure recently to create an ffmpeg command to transcode a video into HEVC 10bit with quicksync.

    I had tha previously running completely fine on my Nvidia GPU. You would think that it would just be replacing the parameter which device or hardware acceleration to use.

    Yeah, turns out that there are like 4 ways to set the quality value of the transcoded output, CRF didn’t work for some reason with quick sync so you need to use global quality or something. I spend days on this trying to figure this out, DAYS.

    It is a very powerful tool but every time I have to use it, it is too complicated and I have to spend hours or days to get it working.