

What’s the difference with their open-source control server, from headscale? That it’s officially published by the company?


What’s the difference with their open-source control server, from headscale? That it’s officially published by the company?


I suspect there’s a tendency of experts in something to think of people who do it narrowly as people doing at least as much as they are.
The people who have a bunch of docker services, or complex multi-machine infrastructure are self-hosted software users, and probably in that 1-2% range. People who heard piholes are useful, so they bought a pi 3 and set it up are self-hosted software users. Somebody using an old desktop they got on Facebook marketplace for running Plex media are self-hosted software users… and so on. So are the people in their houses, some of their friends and family.
Using that inclusive definition, being closer to 10% than 1% makes sense to me.
Yeah that’s basically why I didn’t pull it out as an option in the first place, it’s not always practical. A lot of your proprietary code is going to be external dependencies linked/built against, or your own IP reused from the last project. But not all of it, and I can definitely see that smaller chunk causing a lot of problems.
You need a team that does a lot of dependency management and similar things well while building it, that don’t actually help them get the game out faster, to keep the problem manageable. Or a team who specialize in open sourcing games like this, which could become a thing if this was more commonplace.
The one MMO I’ve meaningfully played, RuneScape, has open source replicas of its server from different points in time, that the community has made. I’m not gonna pretend it’s zero work, but a developer with the source code absolutely could do these things. It also doesn’t need to be perfectly compatible with the original one, you can replace a complex DB backend with something standard and less performant. Only runs on Linux, or MS Server 2k8? The community of people who care will figure it out.
Maybe a source code release would be preferable in this kind of option. EA just did this with a few Command and Conquer games.
If a multiplayer-only game turns down official servers, and you can’t self-host within the game, they should owe players a separate server binary they can run, or a partial refund for breaking the game. It should not be hard, especially if it’s a known constraint when they develop the game.
If it doesn’t work well without the Internet, it’s a bad investment. Features that require the Internet degrading a bit is one thing, but if a toilet or toaster can’t do its basic job offline, it was ewaste the second it rolled off the factory line.


I’ve learned a number of tools I’d never used before, and refreshed my skills from when I used to be a sysadmin back in college. I can also do things other people don’t loudly recommend, but fit my style (Proxmox + Puppet for VMs), which is nice. If you have the right skills, it’s arbitrarily flexible.
What electricity costs in my area. $0.32/KWh at the wrong time of day. Pricier hardware could have saved me money in the long run. Bigger drives could also mean fewer, and thus less power consumption.
Google, selfhosting communities like this one, and tutorial-oriented YouTubers like NetworkChuck. Get ideas from people, learn enough to make it happen, then tweak it so you understand it. Repeat, and you’ll eventually know a lot.
I’d watch those folders, especially the UPLOAD_LOCATION, when it’s uploading. Are they being written? Do they persist, or are they being deleted? See if you can upload a single image through the web client, and observe that behavior too.


Yup, every British colony as of 1945 joined the commonwealth except Myanmar, and one called Aden that is now part of Yemen


pretty much! The commonwealth is what the British empire became, most former British colonies are members, and King Charles is its head, though most member states are republics now, and don’t have him as their king. It’s a mostly-cerrmonial political group that occasionally does things like promote trade or diplomacy


show the entire commonwealth, and every place the UK has ever colonized?
And it was… me. It’s always me.


Maybe that’s just because 132 is a rude number.
A dashboard of available services just seems like the correct choice to me, so I use Heimdall
Agreeing with this, expanding a RAID array is not necessarily impossible, with something like RAID 5, and the right RAID setup, you could theoretically add an identical disk without wiping it all in the rebuild. RAID 1, you’ll 100% need to copy the data somewhere that isn’t the 2/4 disks in the meantime. In an environment where storage is expensive, RAID 1 is not suitable imo.
ZFS makes it so easy though. Throw a mismatched disk in? No big deal, it’s in your pool now. Want double parity for extra peace of mind? You can do that. It self-heals so you don’t need fsck, its maximum limits are too big to realistically matter on human scales, and the documentation on it is pretty good.