• paraphrand@lemmy.world
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    14 days ago

    Wait, what’s the smarter effective way that they are ignoring? Why hasn’t Valve pushed this solution in the name of Linux support improving?

    I have interest in the problem of hacking in social games. And I’m not sure if I’m aware of the smarter solution you alluded to.

      • paraphrand@lemmy.world
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        14 days ago

        I see. So games using something like Photon are out of luck? Dedicated authoritative servers are mandatory?

        It seems like authoritative dedicated servers are out of fashion these days. Especially in the indie scene. But maybe that should change to support more fair multiplayer spaces with less grief from hackers.

        GTAO is the most profitable game in the history of games, and it does not use dedicated authoritative servers. Even though they could afford it.

        And if you are correct, Valve can’t push this solution. They can’t implement it for developers. Valve is shit out of luck with that approach.

        • RisingSwell@lemmy.dbzer0.com
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          14 days ago

          Using GTA online as an example of anything secure isn’t great, given it was losing to cheat engine early on. Surely if they put any effort into anticheat at all, cheat engine would fail

          • paraphrand@lemmy.world
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            14 days ago

            I was using it as an example of a huge failure. They added anti-cheat recently. After a decade. And I’m pretty sure it’s one of the kernel level ones…

            They may have even avoided adding it because they didn’t want to piss off users with kernel level. And they didn’t want to spend the money on dedicated servers. But who knows why they let it be a hackers playground for a decade.

            So they didn’t do what is claimed to be the right path. And my point was developers don’t want to spend the money on the right path.

            Where did I suggest they were an example of good security?!