I mean…the code isn’t copied but the design is and it honestly frustrates me. Like yes Linux performance is improving…but I personally don’t like adding kernel functionality specifically for the benefit of wine
The game supply is built against those APIs. If games are to be played on Linux it is necessary to adapt to the games until Linux is big enough that games change for us.
there’s a disgusting implication that Linux is stealing code from Windows to implement APIs from this title
I can’t wait to get rage baited about it from my windows using friends
“Linux is only doing good now because they’re copying windows APIs into the kernel!”
I mean…the code isn’t copied but the design is and it honestly frustrates me. Like yes Linux performance is improving…but I personally don’t like adding kernel functionality specifically for the benefit of wine
The game supply is built against those APIs. If games are to be played on Linux it is necessary to adapt to the games until Linux is big enough that games change for us.
But if you read the article even valve said fsync was basically good enough, why go this far if the improvements compared to fsync aren’t amazing?
Fsync is also mentioned as having issues when emulating ntsync, and the improvements for some games are still quite good.
Well, luckily, you can personally have a kernel without that functionality
XD, I do, I already build my own kernel and turn it off…just saying I don’t like it